=====================================================================
title:            Focal Point - Source
date:             13th December 2009
file:             focal_source.zip
author(s):        Simon 'Sock' O'Callaghan
email address:    mememe[at]simonoc[dot]com
URL:              http://www.simonoc.com/
description:      Source Files
=====================================================================
Conditions of Use

You are free to use the content of 'focal_source.zip' as a base for any
thing you wish or can imagine. The following is all I ask for in return:

a, You must state in a text file, included with in any distribution 
medium of your new creation that the source files of Focal Point by 
Simon "sock" O'Callaghan were used in the creation of 
[insert the name of your creation here].

b, The source files of Focal Point are NOT to be used for any
commercial creations (where money or goods are exchanged)

c, You can NOT call your new creation 'Focal Point' as this is the 
title of the original.

d, You can only use focal_source.zip at your own risk. Any damage, 
good or bad caused by focal_source.zip is your problem.

e, focal_source.zip may be distributed only at no charge to the 
recipient and must include this text file.

=====================================================================
Additional Notes

This zip file contains all of the original editor map files and most 
of the editor textures which were used in the production of the map 
"Focal Point" for Q3. The extra editor textures do not need to be 
distributed with the final map product. They are designed to make 
the production of the map easier to see / understand in the editor 
only.

Please note: The map files for Focal Point are supplied as is and 
probably with the odd mistake or two buried in them. They are 
certainly not to be treated as an example of mapping standard / guide 
or some anal exercise in how to map correctly. Please bear this in 
mind when looking at the map source files.

=====================================================================
Batch Files

I strongly recommend you do not compile the source maps in this zip 
file using the editor menu but instead use a 3rd party graphical 
front-end program or batch files. Please remember to change the paths 
in the batch files to match the location of where you are storing all 
of your Q3 files, otherwise they might not work.

All of these batch files below require a map name to be supplied as a 
parameter in order to work. Either create a windows shortcut with the 
map name built in or open a command line. (File/Run/Cmd) I assume if 
you know about batch files you also know about command lines, but if 
you are unsure, ask someone don't experiment.

All of the models used in Focal Point were setup as ASE files which 
originally were made from map files. This format allows for custom 
brushwork to be rotated / scaled easily in the editor and is perfect 
for maintaining texturing information.

Batch File - creating ASE files
---------------------------------------------------------------------

@echo off
@set Q3_PATH="C:/Program Files/Quake III Arena/"
@set COMP_PATH="C:/Program Files/Quake III Arena/q3map2/q3map2.exe"
@set MAP_PATH="C:/Program Files/Quake III Arena/baseq3/maps/%1.map"
@set GEN_OPTIONS=-fs_basepath %Q3_PATH%

rem ASE stuff
rem -subdivision 3 (editor default for small stuff)
rem no subdivision for regular stuff

rem NONE, BASIC
%COMP_PATH% -bsp -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
rem NORMAL
rem %COMP_PATH% -meta -patchmeta -subdivisions 3 %GEN_OPTIONS% %MAP_PATH%
rem HIGH
rem %COMP_PATH% -meta -patchmeta -subdivisions 2 %GEN_OPTIONS% %MAP_PATH%
rem VERY HIGH
rem %COMP_PATH% -meta -patchmeta -subdivisions 1 %GEN_OPTIONS% %MAP_PATH%

%COMP_PATH% -convert ase %GEN_OPTIONS% %MAP_PATH%


Batch File - normal compiles
----------------------------------------------------------------------

@echo off
@set Q3_PATH="C:/Program Files/Quake III Arena/"
@set COMP_PATH="C:/Program Files/Quake III Arena/q3map2/q3map2.exe"
@set MAP_PATH="C:/Program Files/Quake III Arena/baseq3/maps/%1.map"
@set BOT_PATH="C:/Program Files/Quake iii arena/q3map2/bspc.exe"
@set GEN_OPTIONS=-fs_basepath %Q3_PATH%

Rem Used for AAS file linkage, not used for normal/test compiles
%COMP_PATH% -fixaas %GEN_OPTIONS% %MAP_PATH%

%COMP_PATH% -meta -patchmeta %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -vis -saveprt %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -light -fast -samples 6 -bounce 4 -patchshadows -dirty -dirtscale 2 -dirtdepth 16 -gamma 1.5 -compensate 1.75 %GEN_OPTIONS% %MAP_PATH%

Rem Used for AAS file linkage, not used for normal/test compiles
%BOT_PATH% -optimize -reach %MAP_PATH%


=====================================================================
Distribution / Copyright / Permissions 

Copyright (c) 2009 sock, mememe[at]simonoc[dot]com
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

=====================================================================







=====================================================================
title:            Focal Point
date:             12th December 2009
file:             focal_final.pk3
author(s):        Simon 'Sock' O'Callaghan
email address:    mememe[at]simonoc[dot]com
URL:              http://www.simonoc.com/
description:      FINAL RELEASE
=====================================================================

Please refer to the website for the latest information.

http://www.simonoc.com/pages/design/maps_q3/focal.htm

=====================================================================
Special Thanks

* Ydnar for the Q3map2 compiler.

=====================================================================
Resources:

Skybox:           Multiple cloud layers, my own photo source
Textures:         Inspired by Evillair template texture set
						Created from scratch in high resolution
Sounds:           All custom sounds by marauder
Mapping Music:    Various albums from the Global Underground sets
                  http://www.globalunderground.co.uk/

=====================================================================
Game play

VQ3 and CPMA:     FFA 3-6 players (Works with 1.16 pointrelease)
Bot File (aas):   yes (optimized)

Spawn Locations:  12
Item Balance:     FFA : 1xYA,1xRA,1xRL,1xLG,1xPG,1xSG,1xQuad/Haste

How to play       place focal_final.pk3 in your 
                  /Quake III Arena/baseq3/ folder
                  start quake3 Arena      
                  hit ~
                  type /map focal_final
                  hit ~ (to clear the console)

=====================================================================
Construction / Compiler

Editor:         SDRadiant (GTK 1.3.8)
Build Time:     3 weeks
Build Version:  1ax
Brush/Entity:   4843/243


=====================================================================
Distribution / Copyright / Permissions 

Copyright (c) 2009 sock, mememe[at]simonoc[dot]com
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

=====================================================================
